
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 39×56.4%
Rapid Rechargebought 36×52.8%
Extra Staminabought 35×57.1%
Surge of Powerbought 32×56.3%
Tankbusterbought 32×56.3%
Enduring Speedbought 29×51.7%
Enchanter's Emblembought 28×57.1%
High-Velocity Roundsbought 26×57.7%
Compress Cooldownbought 25×56.0%
Extra Healthbought 24×58.3%
Close Quartersbought 23×60.9%
Rapid Roundsbought 22×59.1%
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