
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Melee Lifestealbought 44×50.0%
Close Quartersbought 40×52.5%
Extra Staminabought 39×48.7%
Slowing Bulletsbought 37×48.6%
Hunter's Aurabought 32×53.1%
Express Shotbought 30×50.0%
Point Blankbought 27×48.1%
High-Velocity Roundsbought 27×51.9%
Spirit Resiliencebought 24×54.2%
Stamina Masterybought 21×42.9%
Extra Regenbought 21×66.7%
Restorative Locketbought 20×40.0%
1
1
3
2
1
4
3
1
4
2
2
4
4
3