
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 146×55.5%
Rapid Roundsbought 145×54.5%
Extra Spiritbought 137×55.5%
Burst Firebought 116×56.0%
Surge of Powerbought 107×56.1%
Tesla Bulletsbought 93×59.1%
Slowing Hexbought 73×52.1%
Extra Healthbought 73×54.8%
Bullet Resist Shredderbought 72×61.1%
Quicksilver Reloadbought 63×54.0%
Healing Ritebought 63×55.6%
Siphon Bulletsbought 59×62.7%
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