
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Healing Boosterbought 30×40.0%
Healing Novabought 29×41.4%
Superior Cooldownbought 29×41.4%
Extra Chargebought 29×41.4%
Extra Regenbought 28×32.1%
Trophy Collectorbought 28×35.7%
Mystic Burstbought 27×37.0%
Sprint Bootsbought 27×40.7%
Rapid Rechargebought 26×42.3%
Healing Tempobought 26×46.2%
Healing Ritebought 26×38.5%
Improved Spiritbought 25×44.0%
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