
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Spirit Strikebought 61×52.5%
Melee Lifestealbought 59×52.5%
Melee Chargebought 58×53.4%
Close Quartersbought 44×56.8%
Extra Regenbought 43×51.2%
Healing Boosterbought 37×48.6%
Extra Staminabought 35×60.0%
Berserkerbought 33×63.6%
Cold Frontbought 31×48.4%
Lifestrikebought 30×60.0%
Point Blankbought 30×56.7%
Spirit Snatchbought 29×55.2%
2
1
2
1
3
4
1
1
2
2
4