
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Headshot Boosterbought 177×63.8%
Burst Firebought 177×65.0%
Stalkerbought 169×65.1%
Melee Lifestealbought 156×64.7%
Rapid Roundsbought 153×62.1%
Headhunterbought 153×65.4%
Kinetic Dashbought 141×63.8%
Hunter's Aurabought 101×68.3%
Bullet Lifestealbought 88×73.9%
Silencerbought 88×64.8%
Weakening Headshotbought 88×56.8%
Toxic Bulletsbought 76×61.8%
1
1
2
2
3
3
4
2
1
3
3
4
4