
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rapid Roundsbought 169×55.0%
Burst Firebought 141×53.9%
Bullet Lifestealbought 129×55.0%
Swift Strikerbought 124×53.2%
Slowing Hexbought 123×55.3%
Extra Healthbought 120×59.2%
Extra Spiritbought 112×50.9%
Fortitudebought 103×60.2%
Tesla Bulletsbought 96×56.3%
Active Reloadbought 90×51.1%
Quicksilver Reloadbought 89×56.2%
Slowing Bulletsbought 89×57.3%
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