
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rapid Roundsbought 294×52.0%
Burst Firebought 290×53.4%
Active Reloadbought 286×51.4%
Bullet Lifestealbought 264×53.4%
Fury Trancebought 264×52.3%
Ricochetbought 238×58.8%
Swift Strikerbought 219×52.5%
Unstoppablebought 195×55.4%
Battle Vestbought 194×52.1%
Debuff Reducerbought 186×54.3%
Surge of Powerbought 178×48.9%
Extra Spiritbought 165×49.7%
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