
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Enduring Speedbought 90×42.2%
Mystic Regenerationbought 86×44.2%
Extra Chargebought 69×39.1%
Radiant Regenerationbought 67×46.3%
Cold Frontbought 61×45.9%
Rapid Rechargebought 52×38.5%
Extra Regenbought 49×42.9%
Torment Pulsebought 47×46.8%
Extra Staminabought 47×38.3%
Decaybought 45×37.8%
Spirit Resiliencebought 42×33.3%
Enchanter's Emblembought 41×43.9%
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