
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Monster Roundsbought 95×54.7%
Battle Vestbought 95×56.8%
Cultist Sacrificebought 92×55.4%
Weighted Shotsbought 79×58.2%
Bullet Lifestealbought 73×58.9%
Ballistic Enchantmentbought 72×59.7%
Rapid Rechargebought 71×57.7%
Enduring Speedbought 64×64.1%
Extra Chargebought 62×59.7%
Slowing Bulletsbought 60×48.3%
Hollow Pointbought 60×61.7%
Recharging Rushbought 57×64.9%
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