
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rapid Roundsbought 73×54.8%
Swift Strikerbought 70×51.4%
Extra Spiritbought 64×51.6%
Burst Firebought 64×54.7%
Surge of Powerbought 63×55.6%
Extra Healthbought 50×56.0%
Bullet Resist Shredderbought 46×45.7%
Active Reloadbought 41×46.3%
Slowing Hexbought 39×46.2%
Enduring Speedbought 38×55.3%
Fortitudebought 38×55.3%
Enchanter's Emblembought 36×66.7%
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