
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 241×47.3%
Burst Firebought 215×49.8%
Rapid Roundsbought 211×49.3%
Bullet Lifestealbought 163×49.7%
Tesla Bulletsbought 133×47.4%
Extra Spiritbought 120×47.5%
Lucky Shotbought 109×55.0%
Battle Vestbought 105×46.7%
Quicksilver Reloadbought 100×50.0%
Active Reloadbought 99×45.5%
Unstoppablebought 93×38.7%
Slowing Hexbought 90×46.7%
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