
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Melee Lifestealbought 824×50.8%
Spirit Strikebought 817×50.9%
Enduring Speedbought 802×50.9%
Melee Chargebought 732×50.1%
Sprint Bootsbought 714×50.3%
Extra Healthbought 672×53.0%
Lifestrikebought 644×50.8%
Fortitudebought 634×54.4%
Spirit Snatchbought 623×51.5%
Close Quartersbought 604×50.2%
Torment Pulsebought 512×52.0%
Debuff Reducerbought 460×55.9%
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