
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Sprint Bootsbought 56×50.0%
Extra Chargebought 55×45.5%
Warp Stonebought 49×55.1%
Healing Ritebought 46×54.3%
Enduring Speedbought 42×54.8%
Close Quartersbought 37×54.1%
Superior Cooldownbought 36×47.2%
Enchanter's Emblembought 34×44.1%
Extra Spiritbought 33×45.5%
Mystic Expansionbought 32×53.1%
Spirit Resiliencebought 30×53.3%
Compress Cooldownbought 29×55.2%
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