
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Compress Cooldownbought 166×60.2%
Dispel Magicbought 163×55.8%
Monster Roundsbought 160×56.9%
Mystic Vulnerabilitybought 157×59.9%
Healbanebought 154×57.1%
Toxic Bulletsbought 153×55.6%
Escalating Exposurebought 146×61.6%
Ricochetbought 145×60.0%
Suppressorbought 141×58.9%
Superior Cooldownbought 131×61.1%
Recharging Rushbought 124×59.7%
Extra Spiritbought 116×58.6%
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