
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rapid Roundsbought 1,125×50.4%
Bullet Lifestealbought 1,114×50.6%
Burst Firebought 1,039×51.8%
Fury Trancebought 857×51.0%
Swift Strikerbought 852×50.7%
Active Reloadbought 802×50.5%
Extra Healthbought 759×50.1%
Ricochetbought 642×58.3%
Extra Staminabought 537×51.2%
Extended Magazinebought 529×50.7%
Slowing Hexbought 493×50.7%
Bullet Resist Shredderbought 493×50.5%
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