
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Melee Lifestealbought 90×60.0%
Close Quartersbought 78×57.7%
Spirit Snatchbought 76×60.5%
Point Blankbought 65×61.5%
Spirit Strikebought 59×61.0%
Stalkerbought 54×68.5%
Monster Roundsbought 54×57.4%
Lifestrikebought 51×62.7%
Extra Chargebought 51×60.8%
Rapid Rechargebought 50×64.0%
Cultist Sacrificebought 44×59.1%
Enduring Speedbought 39×64.1%
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