
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Swift Strikerbought 207×49.8%
Bullet Lifestealbought 205×47.8%
Slowing Hexbought 189×48.1%
Rapid Roundsbought 187×49.7%
Burst Firebought 177×49.2%
Extra Staminabought 161×47.2%
Extra Healthbought 160×44.4%
Lucky Shotbought 157×49.0%
Unstoppablebought 144×56.3%
Fortitudebought 139×51.8%
Quicksilver Reloadbought 135×45.9%
Hollow Pointbought 135×45.9%
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