
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 159×50.9%
Compress Cooldownbought 153×52.3%
Extra Staminabought 141×51.8%
Rapid Rechargebought 135×54.1%
Superior Cooldownbought 135×52.6%
Mystic Burstbought 97×53.6%
Duration Extenderbought 92×52.2%
Mystic Expansionbought 89×50.6%
Healing Ritebought 80×51.2%
Sprint Bootsbought 77×45.5%
Enchanter's Emblembought 76×53.9%
High-Velocity Roundsbought 75×50.7%
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