
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 97×51.5%
Headshot Boosterbought 72×48.6%
Long Rangebought 70×48.6%
Rapid Roundsbought 69×50.7%
Quicksilver Reloadbought 68×51.5%
Spirit Shieldingbought 61×50.8%
Swift Strikerbought 61×49.2%
Kinetic Dashbought 59×47.5%
Sharpshooterbought 58×53.4%
Mercurial Magnumbought 56×55.4%
Intensifying Magazinebought 53×47.2%
Burst Firebought 51×51.0%
3
3
1
2
4
4
4
4
3
2
1
2
1
3