
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Fleetfootbought 58×70.7%
Quicksilver Reloadbought 50×70.0%
Slowing Hexbought 50×68.0%
Extended Magazinebought 41×70.7%
Hollow Pointbought 40×70.0%
Sprint Bootsbought 40×70.0%
Battle Vestbought 38×78.9%
Enduring Speedbought 36×69.4%
Healing Ritebought 35×68.6%
Intensifying Magazinebought 35×74.3%
High-Velocity Roundsbought 35×68.6%
Burst Firebought 34×67.6%
1
1
3
2
1
4
4
4
2
3
4
1
2
3