
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Warp Stonebought 62×72.6%
Melee Chargebought 61×70.5%
Monster Roundsbought 58×72.4%
Close Quartersbought 55×70.9%
Extra Regenbought 49×65.3%
Battle Vestbought 42×69.0%
Spirit Snatchbought 42×73.8%
Spirit Resiliencebought 41×68.3%
Kinetic Dashbought 33×63.6%
Superior Durationbought 32×68.8%
Hunter's Aurabought 31×87.1%
Phantom Strikebought 29×72.4%
3
3
2
2
1
4
2
2
1
1
1
4