
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 88×42.0%
Alchemical Firebought 74×44.6%
Enchanter's Emblembought 74×44.6%
Healbanebought 70×41.4%
Mystic Vulnerabilitybought 69×43.5%
Extra Spiritbought 57×40.4%
Extra Staminabought 56×42.9%
Rapid Roundsbought 53×43.4%
Battle Vestbought 53×43.4%
Bullet Resist Shredderbought 53×47.2%
Improved Spiritbought 52×42.3%
Swift Strikerbought 49×44.9%
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