
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Headshot Boosterbought 573×63.7%
Headhunterbought 539×64.2%
Fortitudebought 489×65.4%
Mystic Shotbought 462×64.3%
Enduring Speedbought 406×66.7%
Hollow Pointbought 405×66.7%
Crippling Headshotbought 378×66.9%
Compress Cooldownbought 372×63.2%
Superior Cooldownbought 361×63.7%
Extra Healthbought 348×65.2%
Extra Staminabought 331×61.9%
Slowing Hexbought 313×60.4%
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