
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Chargebought 323×53.6%
Close Quartersbought 306×54.2%
Melee Lifestealbought 306×53.9%
Spirit Strikebought 287×53.7%
Extra Regenbought 225×52.4%
Point Blankbought 219×55.3%
Extra Staminabought 209×55.0%
Lifestrikebought 206×55.8%
Dispel Magicbought 187×55.1%
Debuff Reducerbought 184×56.5%
Hunter's Aurabought 175×53.1%
Healing Boosterbought 174×51.7%
2
1
2
3
2
4
1
1
2
1
4