
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Melee Chargebought 68×77.9%
Close Quartersbought 66×81.8%
Melee Lifestealbought 54×79.6%
Warp Stonebought 53×75.5%
Spirit Strikebought 49×79.6%
Spirit Snatchbought 49×79.6%
Extra Staminabought 49×81.6%
Monster Roundsbought 48×83.3%
Extra Regenbought 48×79.2%
Point Blankbought 47×74.5%
Battle Vestbought 43×74.4%
Hunter's Aurabought 42×83.3%
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