
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Guardian Wardbought 52×53.8%
Healing Ritebought 50×54.0%
Rescue Beambought 45×57.8%
Mystic Expansionbought 44×50.0%
High-Velocity Roundsbought 44×50.0%
Slowing Hexbought 39×46.2%
Extra Staminabought 38×57.9%
Knockdownbought 37×45.9%
Greater Expansionbought 36×50.0%
Divine Barrierbought 33×63.6%
Duration Extenderbought 30×53.3%
Superior Cooldownbought 30×56.7%
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