
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Stalkerbought 160×62.5%
Close Quartersbought 116×63.8%
Kinetic Dashbought 115×62.6%
Extra Healthbought 114×62.3%
Rapid Roundsbought 106×63.2%
Melee Lifestealbought 105×65.7%
Point Blankbought 105×65.7%
Burst Firebought 103×63.1%
Hunter's Aurabought 99×62.6%
Fortitudebought 95×55.8%
Enduring Speedbought 78×65.4%
Lifestrikebought 72×68.1%
1
1
2
3
1
4
4
2
2
3
3
1
4