
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Melee Lifestealbought 668×60.0%
Melee Chargebought 664×59.9%
Spirit Strikebought 662×59.8%
Hunter's Aurabought 553×61.5%
Close Quartersbought 541×59.3%
Kinetic Dashbought 506×60.5%
Extra Regenbought 496×57.5%
Restorative Shotbought 485×60.6%
Cold Frontbought 473×61.3%
Duration Extenderbought 451×59.6%
Bullet Resist Shredderbought 450×59.8%
Point Blankbought 426×62.2%
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