
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 229×51.5%
Healing Boosterbought 215×51.6%
Extra Staminabought 214×52.3%
Extra Spiritbought 195×54.4%
Improved Spiritbought 191×53.4%
Extra Regenbought 189×50.8%
Guardian Wardbought 184×51.6%
Cursed Relicbought 168×53.6%
Torment Pulsebought 163×53.4%
Cold Frontbought 150×52.0%
Compress Cooldownbought 141×56.7%
Stamina Masterybought 139×54.7%
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