
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Headshot Boosterbought 68×54.4%
Cultist Sacrificebought 67×55.2%
High-Velocity Roundsbought 67×55.2%
Swift Strikerbought 67×55.2%
Glass Cannonbought 66×56.1%
Monster Roundsbought 64×56.3%
Weakening Headshotbought 64×57.8%
Hollow Pointbought 64×56.3%
Rapid Roundsbought 63×54.0%
Headhunterbought 63×57.1%
Lucky Shotbought 61×57.4%
Express Shotbought 41×53.7%
1
3
3
2
3
4
3
2
2
2
4
4
4
1
1