
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Spirit Lifestealbought 42×54.8%
Escalating Exposurebought 40×55.0%
Superior Durationbought 39×56.4%
Duration Extenderbought 38×55.3%
Mystic Vulnerabilitybought 37×51.4%
Extra Spiritbought 32×43.8%
Spiritual Overflowbought 31×54.8%
Improved Spiritbought 27×51.9%
Enchanter's Emblembought 26×61.5%
Monster Roundsbought 25×60.0%
Debuff Reducerbought 25×72.0%
Healbanebought 24×45.8%
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