
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 66×56.1%
Mystic Expansionbought 65×55.4%
Rapid Rechargebought 64×56.3%
Compress Cooldownbought 61×54.1%
Mystic Vulnerabilitybought 60×56.7%
Heroic Aurabought 60×56.7%
Healing Boosterbought 60×58.3%
Healing Tempobought 59×59.3%
Improved Spiritbought 53×52.8%
Escalating Exposurebought 52×61.5%
Superior Cooldownbought 48×50.0%
Extra Regenbought 46×52.2%
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