
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Mystic Burstbought 53×50.9%
Sprint Bootsbought 41×46.3%
Compress Cooldownbought 37×51.4%
Melee Lifestealbought 35×54.3%
Spirit Strikebought 33×54.5%
Mystic Expansionbought 31×58.1%
Healing Ritebought 31×45.2%
High-Velocity Roundsbought 31×41.9%
Tankbusterbought 28×53.6%
Enduring Speedbought 27×44.4%
Melee Chargebought 26×57.7%
Duration Extenderbought 24×41.7%
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