
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Compress Cooldownbought 42×61.9%
Slowing Hexbought 41×46.3%
Melee Lifestealbought 39×64.1%
Extra Chargebought 39×56.4%
Healing Ritebought 37×48.6%
Rescue Beambought 37×54.1%
Lightning Scrollbought 35×54.3%
Mystic Expansionbought 35×51.4%
Greater Expansionbought 34×47.1%
Mystic Slowbought 32×50.0%
Melee Chargebought 31×64.5%
Rapid Rechargebought 31×51.6%
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