
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Recharging Rushbought 56×66.1%
Mystic Burstbought 56×66.1%
Headshot Boosterbought 56×66.1%
Headhunterbought 56×66.1%
Extra Staminabought 55×65.5%
Quicksilver Reloadbought 54×68.5%
Bullet Resist Shredderbought 54×68.5%
Extra Chargebought 54×68.5%
Stamina Masterybought 52×67.3%
Siphon Bulletsbought 51×70.6%
Tankbusterbought 41×70.7%
Restorative Locketbought 31×58.1%
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