
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Melee Chargebought 82×45.1%
Spirit Strikebought 79×44.3%
Melee Lifestealbought 75×46.7%
Duration Extenderbought 69×43.5%
Hunter's Aurabought 64×42.2%
Close Quartersbought 62×43.5%
Fleetfootbought 58×43.1%
Extra Regenbought 55×40.0%
Extra Staminabought 54×44.4%
Point Blankbought 53×47.2%
Spirit Resiliencebought 47×36.2%
Healing Boosterbought 47×48.9%
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