
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Rapid Roundsbought 41×61.0%
Burst Firebought 40×62.5%
Swift Strikerbought 38×65.8%
Bullet Lifestealbought 36×66.7%
Active Reloadbought 29×69.0%
Bullet Resist Shredderbought 28×57.1%
Quicksilver Reloadbought 25×64.0%
Tesla Bulletsbought 24×58.3%
Slowing Hexbought 23×73.9%
Extra Staminabought 23×60.9%
Kinetic Dashbought 21×71.4%
Lucky Shotbought 20×70.0%
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