
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Spirit Snatchbought 136×52.2%
Melee Lifestealbought 132×50.8%
Lifestrikebought 125×51.2%
Close Quartersbought 119×50.4%
Point Blankbought 118×52.5%
Monster Roundsbought 87×52.9%
Enduring Speedbought 85×57.6%
Fleetfootbought 85×50.6%
Stalkerbought 82×50.0%
Cultist Sacrificebought 78×51.3%
Escalating Resiliencebought 74×48.6%
Spirit Strikebought 70×50.0%
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