
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 56×46.4%
Swift Strikerbought 51×47.1%
Long Rangebought 49×44.9%
Sharpshooterbought 46×45.7%
High-Velocity Roundsbought 44×52.3%
Quicksilver Reloadbought 43×55.8%
Burst Firebought 43×48.8%
Sprint Bootsbought 40×45.0%
Opening Roundsbought 39×48.7%
Extra Spiritbought 37×40.5%
Enduring Speedbought 35×51.4%
Improved Spiritbought 32×43.8%
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