
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Headshot Boosterbought 144×60.4%
High-Velocity Roundsbought 136×61.8%
Bullet Lifestealbought 133×63.9%
Quicksilver Reloadbought 127×64.6%
Headhunterbought 125×60.0%
Bullet Resist Shredderbought 120×64.2%
Berserkerbought 109×61.5%
Extra Regenbought 105×53.3%
Opening Roundsbought 91×56.0%
Burst Firebought 90×54.4%
Extra Staminabought 84×73.8%
Return Firebought 82×50.0%
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