
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Restorative Shotbought 44×50.0%
Extra Staminabought 40×55.0%
Healbanebought 37×59.5%
Extra Chargebought 36×55.6%
Melee Lifestealbought 32×50.0%
Spirit Strikebought 30×50.0%
Cold Frontbought 30×50.0%
Spirit Shredderbought 29×58.6%
Kinetic Dashbought 28×60.7%
Rapid Rechargebought 26×53.8%
Infuserbought 26×53.8%
Bullet Lifestealbought 25×52.0%
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