
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Rapid Roundsbought 79×67.1%
Burst Firebought 68×69.1%
Swift Strikerbought 65×64.6%
Extra Staminabought 61×67.2%
Bullet Lifestealbought 55×70.9%
Extra Spiritbought 52×61.5%
Fleetfootbought 50×68.0%
Tesla Bulletsbought 49×61.2%
Quicksilver Reloadbought 48×64.6%
Extra Healthbought 39×69.2%
Slowing Hexbought 33×66.7%
Bullet Resist Shredderbought 30×56.7%
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