
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Extra Chargebought 66×59.1%
Healing Boosterbought 63×58.7%
Compress Cooldownbought 62×56.5%
Superior Cooldownbought 57×56.1%
Mystic Expansionbought 52×53.8%
Healing Ritebought 46×50.0%
Extra Regenbought 45×55.6%
Rescue Beambought 44×50.0%
Extra Spiritbought 38×57.9%
Extra Staminabought 33×51.5%
Rapid Rechargebought 32×68.8%
Greater Expansionbought 32×65.6%
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