
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Extra Chargebought 62×61.3%
Guardian Wardbought 61×62.3%
Compress Cooldownbought 57×63.2%
Torment Pulsebought 56×60.7%
Extra Spiritbought 49×59.2%
Superior Cooldownbought 48×66.7%
Mystic Expansionbought 43×58.1%
Healing Boosterbought 43×62.8%
Cold Frontbought 40×57.5%
Boundless Spiritbought 36×61.1%
Improved Spiritbought 33×57.6%
Rapid Rechargebought 33×78.8%
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