
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Healing Boosterbought 62×45.2%
Extra Chargebought 62×43.5%
Extra Regenbought 61×44.3%
Spirit Lifestealbought 60×43.3%
Rapid Rechargebought 57×42.1%
Enduring Speedbought 56×44.6%
Extra Spiritbought 45×46.7%
Torment Pulsebought 42×45.2%
Fleetfootbought 41×43.9%
Superior Cooldownbought 39×51.3%
Improved Spiritbought 36×52.8%
Compress Cooldownbought 35×54.3%
1
1
2
3
1
4
2
2
1
2
3
3
3
4
4