
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Restorative Shotbought 46×45.7%
Healbanebought 45×40.0%
Extra Chargebought 36×44.4%
Improved Spiritbought 32×53.1%
Compress Cooldownbought 32×40.6%
Radiant Regenerationbought 31×38.7%
Superior Cooldownbought 31×45.2%
Torment Pulsebought 30×36.7%
Decaybought 30×36.7%
Mystic Regenerationbought 29×37.9%
Cold Frontbought 28×42.9%
Rapid Rechargebought 27×44.4%
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