
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Hunter's Aurabought 211×48.8%
Slowing Bulletsbought 204×49.0%
Melee Lifestealbought 198×47.5%
Weighted Shotsbought 161×48.4%
Berserkerbought 157×49.7%
Spirit Resiliencebought 144×51.4%
Warp Stonebought 128×43.8%
Stalkerbought 120×47.5%
Restorative Shotbought 118×51.7%
Close Quartersbought 116×39.7%
Extra Regenbought 113×44.2%
Debuff Reducerbought 101×54.5%
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