
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
No ranked matches with a rank in the history.
Headshot Boosterbought 36×30.6%
Headhunterbought 36×30.6%
Monster Roundsbought 33×30.3%
Superior Durationbought 33×27.3%
Cultist Sacrificebought 31×29.0%
Restorative Shotbought 30×23.3%
Fortitudebought 29×34.5%
Duration Extenderbought 28×32.1%
Slowing Hexbought 26×34.6%
Improved Spiritbought 25×16.0%
Healing Ritebought 23×26.1%
Echo Shardbought 22×18.2%
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