
A number from 0 to 1000; 500 is an average player. It combines three parts, each scored from 0 to 100:
Damage, souls, last hits and objective damage per minute, deaths and accuracy — your 90-day averages against every player's matches. 50 is average, 90 means better than 90% of matches.
Share of wins adjusted for the number of games (with few matches it is pulled toward 50%). 50% wins is 50 points, 65% or more is 100.
Current rank: Initiate I is 0, Eternus VI is 100.
If a part is missing (e.g. no rank), it is skipped and the other weights are rescaled.
The rating appears after 10 matches. It is a LOCKSTAT estimate, not the game's internal rating.
Compress Cooldownbought 36×63.9%
Healing Ritebought 34×64.7%
Healing Boosterbought 34×67.6%
Mystic Expansionbought 32×56.3%
Extra Spiritbought 29×62.1%
Superior Cooldownbought 29×65.5%
Enduring Speedbought 27×63.0%
Duration Extenderbought 27×66.7%
Sprint Bootsbought 25×64.0%
Healbanebought 24×58.3%
Greater Expansionbought 23×47.8%
Superior Durationbought 23×69.6%
1
1
3
2
1
4
4
4
2
4
1
2
3
3